Display Name = "Yamatai Village B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, false])
    EraseEvent([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mechanical Voice>"])
    ShowText(["Which floor will you move to?"])
    Script(["unlimited_choices(11, [\"1F\", \"2F\", "])
    ScriptMore(["\"3F\",\"4F\",\"B1F\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 1st floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 595, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 2nd floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 72, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the 3rd floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 113, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Abnormality detected on the 4th floor......"])
      ShowText(["Cannot go to the 4th floor by elevator."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mechanical Voice>"])
      ShowText(["Moving to the B1 floor..."])
      PlaySE(["RPG::SE(@name=\"Autodoor\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 110, 26, 24, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 111, 46, 9, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 111, 46, 9, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 111, 46, 9, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["This floor seems to be a research area."])
      ShowText(["Currently, it is closed except for important facilities like power generation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["This floor is a research area."])
      ShowText(["Except for the power facilities, it is still closed now."])
      ConditionalBranch([1, 1175, 0, 1, 0])
        ControlVariables([1175, 1175, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka asked about the weapons of the monster realm……"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["……You want the mechanical weapons being researched here?"])
        ShowText(["Our duty is security; it's not our business……"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["……W-Wait, is it a request from Lady Uriela!?"])
        ShowText(["J-Just wait! I'll look for it right away!!"])
        FadeoutScreen([])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Everyone on break, gather up!"])
        ShowText(["This is an order from Uriela, search for the strongest weapon in this research facility!!"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Bring the heads of the relevant departments right now..."])
        ShowText(["...Are they sleeping? Wake them up!!"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Everyone on other missions, stop what you're doing! We are searching with all hands!"])
        ShowText(["Listen, this is an order from Uriela!"])
        Wait([60])
        FadeinScreen([])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Hah, hah... It seems this is the weapon."])
        ShowText(["It's still in the development stage, but it seems test firing has been completed."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([591, 0, 0, 1])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["We need to take this to Uriela immediately..."])
        ShowText(["Haa, haa……"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You've made me go through some trouble..."])
        ShowText(["Well then, shall we return to Uriela?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Let's show this weapon to Uriela at Grand Noah――"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elevator Girl>"])
    ShowText(["Welcome to Yamatai, which floor would you like to go to?"])
    ShowText(["Please operate the panel yourself, dear customer."])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    CallCommonEvent([479])
    Empty([])

  Page 1
    Empty([])

  Page 2
    CallCommonEvent([479])
    Empty([])

  Page 3
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Something has fallen where Metatronne was..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What is this—"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([669, 0, 0, 1])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is a valuable job change item..."])
    ShowText(["It must have been confiscated here in Yamatai."])
    ExitEventProcessing([])
    Empty([])

  Page 4
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    CallCommonEvent([479])
    Empty([])

  Page 1
    Empty([])

  Page 2
    CallCommonEvent([479])
    Empty([])

  Page 3
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Lady Metatronne and Lady Sandalphone are here."])
      ShowText(["They are examining the remaining electronic data."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
      ShowText(["\\n<Sabiriel>"])
      ShowText(["Lady Metatronne and Lady Sandalphone are here."])
      ShowText(["I'm not good with machines, so I don't really understand the work..."])
      ConditionalBranch([1, 1175, 0, 1, 0])
        ControlVariables([1175, 1175, 0, 0, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka asked about the weapons of the monster realm……"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["……You want the mechanical weapons being researched here?"])
        ShowText(["Our duty is security; it's not our business……"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["……W-Wait, is it a request from Lady Uriela!?"])
        ShowText(["J-Just wait! I'll look for it right away!!"])
        FadeoutScreen([])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Everyone on break, gather up!"])
        ShowText(["This is an order from Uriela, search for the strongest weapon in this research facility!!"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Bring the heads of the relevant departments right now..."])
        ShowText(["...Are they sleeping? Wake them up!!"])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Everyone on other missions, stop what you're doing! We are searching with all hands!"])
        ShowText(["Listen, this is an order from Uriela!"])
        Wait([60])
        FadeinScreen([])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["Hah, hah... It seems this is the weapon."])
        ShowText(["It's still in the development stage, but it seems test firing has been completed."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([591, 0, 0, 1])
        ShowTextAttributes(["sabiriel_fc1", 7, 0, 2])
        ShowText(["\\n<Sabiriel>"])
        ShowText(["We need to take this to Uriela immediately..."])
        ShowText(["Haa, haa……"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["You've made me go through some trouble..."])
        ShowText(["Well then, shall we return to Uriela?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Let's show this weapon to Uriela at Grand Noah――"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
      ShowText(["\\n<Cait Sith>"])
      ShowText(["The data recovery is progressing!"])
      ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
      ShowText(["\\n<Metatronne>"])
      ShowText(["That cat is cute, isn't it?"])
      ShowText(["It listens to what I say, so I'm using it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ConditionalBranch([1, 1142, 0, 77, 2])
        ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
        ShowText(["\\n<Cait Sith>"])
        ShowText(["This twin, the cat's behavior is rough!!"])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatronne>"])
        ShowText(["That cat is cute, but..."])
        ShowText(["It complains a lot, you know."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 78, 1])
      ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
      ShowText(["\\n<Cait Sith>"])
      ShowText(["Those twin angels went to battle, huh..."])
      ShowText(["I hope they come back safely."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
      ShowText(["\\n<Scorpio Taoist>"])
      ShowText(["Since I was in charge of important infrastructure, I was able to avoid being fired."])
      ShowText(["I have to feed my husband and two daughters..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
      ShowText(["\\n<Scorpio Taoist>"])
      ShowText(["How were those twin angels created?"])
      ShowText(["Incorporating a nuclear fusion reactor, it's unbelievable..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
      ShowText(["\\n<Scorpio Taoist>"])
      ShowText(["This is a power facility."])
      ShowText(["If you don't want a major accident, don't touch the equipment."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
      ShowText(["\\n<Scorpio Taoist>"])
      ShowText(["Specialized technicians have come from the heavenly realm as well."])
      ShowText(["They have quite advanced technology over there too..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
    ShowText(["\\n<Cait Sith>"])
    ShowText(["Equipment check, no abnormalities!!"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1142, 0, 43, 2])
      ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
      ShowText(["\\n<Cait Sith>"])
      ShowText(["Alright!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 44, 1])
      ShowTextAttributes(["caitsith_fc1", 0, 0, 2])
      ShowText(["\\n<Cait Sith>"])
      ShowText(["Today too... Yes!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["What is being cultivated here are all experimental bodies, it seems."])
    ShowText(["There don't appear to be any biological weapons like chimera monsters."])
    ShowTextAttributes(["whiteyel_fc1", 0, 0, 2])
    ShowText(["\\n<Whiteyel>"])
    ShowText(["However, the mechanical technology is very advanced."])
    ShowText(["The Cait Sith and Gal Fox are products of that technology."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([762, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2680, 2680, 0])
    ChangeWeapons([915, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([776, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
      ShowText(["\\n<Scorpio Taoist>"])
      ShowText(["This coelacanth must also be disposed of."])
      ShowText(["But I can't just throw it away, and it's hard to kill it..."])
      ConditionalBranch([1, 1178, 0, 2, 2])
        ShowTextAttributes(["stein_fc2", 1, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Let's keep it at our place!"])
        ShowText(["That would be nice, wouldn't it, Ilias...?"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No way!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1178, 0, 3, 0])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Um... could you let me have that?"])
        ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
        ShowText(["\\n<Scorpio Taoist>"])
        ShowText(["I don't mind, but... what do you intend to do with it?"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["I'll have sushi."])
        ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
        ShowText(["\\n<Scorpio Taoist>"])
        ShowText(["I see, that's the way of nature..."])
        ShowText(["Very well, take it with you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([453, 0, 0, 1])
        ShowTextAttributes(["stein_fc2", 2, 0, 2])
        ShowText(["\\n<Promestein>"])
        ShowText(["Are you really going to make it sushi...?"])
        ShowText(["I would like to keep the leftover head and organs as samples."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["This is a very precious fish... if you want to prepare ancient sushi for Sariela,"])
        ShowText(["let's refrain from selling or giving it to friends."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
      ShowText(["\\n<Scorpio Taoist>"])
      ShowText(["It seems my research position is no longer needed."])
      ShowText(["I hope I can find a new job..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2681, 2681, 0])
    ChangeItems([264, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2682, 2682, 0])
    ChangeItems([265, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
